There is approximately 8.6 tall grass per chunk.Ī woodland mansion can have grass being farmed on farmland in the "wheat farm" room.įerns occur naturally only in jungle, taiga, snowy taiga and old growth taiga biomes. Tall grass generates in plains, savannas and lush caves. Grass generates in the form of random patches, on grass blocks in most biomes with grassy soil, like plains or forests. Placing any block on grass breaks the grass, and the grass does not drop seeds. By planting a single fern, growing it with bone meal and then using shears on the resulting tall fern, a single fern yields two ferns. The double tall grass and large ferns drop two of the respective single blocks when broken using shears. They can be obtained as an item by destroying them with shears. This is affected by the Fortune enchantment, dropping 1-3, 1-5, or 1-7 wheat seeds respectively with Fortune I, II, and III. # Brewing a ] into specific potions modifies their effect, usually inverting it, which is referred to as "corruption".When broken normally, all variants have a 12.5% chance of dropping 1 unit of wheat seeds when destroyed. # Adding ] to a splash potion creates a ] (area effect that lingers on the ground). # Brewing ] into a potion makes it into a ''splash'' potion (area effect). # Adding ] will ''extend'' the duration of the effect. # Brewing ] into certain potions will ''enhance'' their level of effect. ↑ The first sound is only played 1⁄ 9 of the time, while the others are played 4⁄ 9 of the time.If the two are combined via commands, Riptide still functions normally but the trident can no longer be thrown, unless underwater. Loyalty and Riptide are mutually exclusive. If commands are used to increase the enchantment level beyond 127, Loyalty no longer functions. A Loyalty-enchanted trident does not return when thrown by a dispenser. If a Loyalty-enchanted trident is shot into the void by a dispenser, it does not despawn immediately like a normal trident would. In Java Edition, throwing a trident into the void effectively destroys the trident it never returns because there are no blocks or entities for it to hit. In Bedrock Edition, the trident returns after traveling around 15 blocks in the void. Higher enchantments decrease the waiting time to return. When a trident enchanted with Loyalty is thrown and comes into contact with any block or entity, it returns after a time interval to the player who threw it. If the player dies while the trident is returning, the trident then drops in item form and is susceptible to despawning. Multiple returning tridents can circle around a player simultaneously. If the trident attempts to return to the player while their inventory is full, it starts circling around the player indefinitely, until an inventory slot is freed up. As soon as the player returns to the Nether, the trident resumes returning to the player.Ī returning trident travels to its owner in a straight line, and can phase through all blocks and entities without hitting them. For example, if a player throws a Loyalty-enchanted trident while in the Nether and goes to the Overworld before the trident returns, the trident stays in the Nether and does not despawn. When the player is traveling between dimensions, the trident attempts to return to the player but stays in the current dimension. The speed of returning depends on the level.
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